Agent Karyo@lemmy.world to Life Simulation Games@lemmy.worldEnglish · 1 month agoTales of the Shire embraces a 'clutter-core experience' with grid-free decorating for your hobbit housewww.pcgamer.comexternal-linkmessage-square2linkfedilinkarrow-up119arrow-down10
arrow-up119arrow-down1external-linkTales of the Shire embraces a 'clutter-core experience' with grid-free decorating for your hobbit housewww.pcgamer.comAgent Karyo@lemmy.world to Life Simulation Games@lemmy.worldEnglish · 1 month agomessage-square2linkfedilink
minus-squareElevator7009@lemmy.ziplinkfedilinkEnglisharrow-up5·1 month agoIs it weird that I find grids comforting and going gridless in video games a little too much, whereas in real life of course I decorate gridless no problem?
minus-squareAgent Karyo@lemmy.worldOPlinkfedilinkEnglisharrow-up4·1 month agoThat’s because de facto all games operate on a grid of some sort. Or if not a grid, a different coverage system (road access depth).
Is it weird that I find grids comforting and going gridless in video games a little too much, whereas in real life of course I decorate gridless no problem?
That’s because de facto all games operate on a grid of some sort. Or if not a grid, a different coverage system (road access depth).