You know the situation: the players have decided that splitting up is a good idea. Maybe they’re on a shopping trip, maybe they’re investigating a dungeon/mothership, maybe some of them were arrested.
What’s the best way to handle the situation outside of combat? How do you keep it interesting for the players, while moving the story forward?
Assign one group high, the other group low. Then roll a d20 and kill the high or low group that corresponds to the roll, then ignore those players while you deal with the others. /s
I used to play in a World of Darkness and later a GURPs game and both has upwards of 15 players. There was very little time that everyone was ever together. The ST ran little scenes with groups of us. Everyone else sat and watched the scene or split off into their own group and did some RP and then reported it back to the ST. The ST would send me to oversee RP he was worried would become too intense so I could act as a secondary ST (I also knew the WOD rules better than the ST did).
All in all it worked fairly well and everyone that played in the games knew the ST’s large format style and was either used to it or adapted to it.
I’m not familiar with WoD. Does ST refer to storyteller? Is that similar to a GM?
Yes the storyteller is the one who runs the game, same as a DM or GM.