LCARS Desktop Environment What is LCARS Desktop Environment? LCARS Desktop Environment or short lcarsde is an open source desktop environment for Linux systems. The main goal for this project is to create a desktop experience that looks somewhat like a LCARS interface.

The desktop environment consists of a window manager that is based on Xlib as well as a set of tool applications, which are a menu of active open applications, the status bar, a program selection and an application for logout, shutdown, etc.

  • Flying Squid@lemmy.worldM
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    1 day ago

    LCARS is very pretty, but it’s also really poor as a GUI. It was designed for form over function because of course it was.

    • marlowe221@lemmy.world
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      20 hours ago

      It was also designed at a time when most of the population had never used a GUI on a computer. The show debuted in 1987, so the pre-filming work would have been happening a year or two before that.

      Think about what the few graphical desktops on computers looked like in the mid 1980s… then recall that most people did not have a computer at home, and only used one at work if at all.

      I’m not defending LCARs or anything - I am just trying to imagine what it would have been like to be a graphic designer in 1985, and someone comes up to you and says “We want you to make us what computer interfaces will look like in the 24th century.”

      In terms of interfaces we see on Star Trek, I think the, mostly touch, interfaces we see in the TMP movies (the movies with the original series cast, for the non-Trek fans reading this) appear to be MUCH more practical.

    • FuglyDuck@lemmy.world
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      1 day ago

      it’s function was form, though. It wasn’t meant to be a functional interface. which is why they’re in touchscreen hell.

      I mean, can you imagine having to mash the “Phaser target engines” functions to disable the enemy ship, only for it to not work or something and lose calibration because, sweaty palms or something left grease marks, and, uh… it “accidentally” fire “torpedos: blow them to oblivion”

      (awkward. That was left behind by Yarr. honest, boss.)

      • cm0002@lemmy.worldOP
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        21 hours ago

        Lol I think you and Tom would get along

        “I am tired of tapping panels. For once, I want controls that let me actually feel the ship I’m piloting.” ~Tom Paris, S5E3, Extreme Risk

        • FuglyDuck@lemmy.world
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          10 hours ago

          in that sense, yes, I agree with him.

          Most people actually do. (look at all the pushback on cars with touch-controls) I’d also tune down the inertial dampeners so you can feel the relative motions., also, some form of expanded display (holographic would be fun,) to improve situational awareness.

          Also probably get rid of windows out in favor of the holographic set ups, and up armor it a bit more.

          Though, I do I agree with Tuvok on the aerody-whatitcalled things.

      • Flying Squid@lemmy.worldM
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        1 day ago

        Fair enough. I was suggesting that Michael Okuda didn’t have utility in mind when he made it because that’s not what he was hired for.

        Edit: In fact, I just read that he was under directive by Roddenberry to make something minimalist to suggest technological advancement. In that sense, it was prescient.

        • FuglyDuck@lemmy.world
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          1 day ago

          I mean, as far as background art, the okudagrams were insanely forward-thinking. Don’t get me wrong. but their primary purpose was for the crew to look at and go “AHAH!” You’ll notice, that they all touch 3 points on the thing everytime there’s a command. The, uh. same points (at least for the individual actor,) Like poke-poke-slide for everything.