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Mac@programming.dev to Game Development@programming.dev ·
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2 years ago

Unity apologizes to devs, reveals updated Runtime Fee policy

blog.unity.com

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  • unity@programming.dev
  • games@lemmy.world
  • gamedev@lemmy.ml
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32
external-link

Unity apologizes to devs, reveals updated Runtime Fee policy

blog.unity.com

Mac@programming.dev to Game Development@programming.dev ·
edit-2
2 years ago
message-square
15
link
fedilink
  • cross-posted to:
  • unity@programming.dev
  • games@lemmy.world
  • gamedev@lemmy.ml
  • hackernews@lemmy.smeargle.fans
  • technology@lemmy.world
  • games@sh.itjust.works
  • gaming@beehaw.org
  • hackernews@derp.foo
  • gaming@beehaw.org
Unity's updated Runtime Fee will no longer apply to games made on Unity Personal, and will only apply beginning with the next LTS version of Unity.
  • DreamySweet@lemmy.sdf.org
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    2 years ago

    It’s better but I still wouldn’t trust them. I will not be using Unity for any future projects.

    • WhiskyTangoFoxtrot@lemmy.world
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      2 years ago

      I already wasn’t using Unity for my own projects (I’ve been working on a game with Godot for years) but I play a lot of Unity-based games, and at least this means that those won’t have to be delisted.

      • DreamySweet@lemmy.sdf.org
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        2 years ago

        That’s why I say it’s better.

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