🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 10 days agoAnon doesn't like spearssh.itjust.worksexternal-linkmessage-square29fedilinkarrow-up1536arrow-down14
arrow-up1532arrow-down1external-linkAnon doesn't like spearssh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 10 days agomessage-square29fedilink
minus-squarephdepressed@sh.itjust.workslinkfedilinkarrow-up54·10 days agoMost spears didnt have rounded spikes so you could still slash with them. Using the pole to whack people with was also common. They’re more like bladed staffs than anything else.
minus-squarestevedice@sh.itjust.workslinkfedilinkEnglisharrow-up39·10 days agoYeah, but you’re talking about real spears, this is about videogame spears.
minus-squareCorkyskog@sh.itjust.workslinkfedilinkarrow-up5·9 days agoI want a game where the only weapon is a spear.
minus-squarestevedice@sh.itjust.workslinkfedilinkEnglisharrow-up9·9 days agoIt’s not only spears, but the spears is very realistic in Just Dance. Only has the Britney kind, though.
minus-squareDroechai@lemm.eelinkfedilinkEnglisharrow-up13·10 days agoPlaying Morrowind with the “use optimal attack” switched off did offer variety even if thrust was by and far best
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up8·9 days agoArena and Daggerfall made you drag your mouse for each attack. Which would be really cool and tactical if the enemy hitboxes had one iota of complexity.
Most spears didnt have rounded spikes so you could still slash with them. Using the pole to whack people with was also common. They’re more like bladed staffs than anything else.
Yeah, but you’re talking about real spears, this is about videogame spears.
I want a game where the only weapon is a spear.
It’s not only spears, but the spears is very realistic in Just Dance. Only has the Britney kind, though.
Playing Morrowind with the “use optimal attack” switched off did offer variety even if thrust was by and far best
Arena and Daggerfall made you drag your mouse for each attack.
Which would be really cool and tactical if the enemy hitboxes had one iota of complexity.