… And that grinds my gears, a bit
It must be considered solid terrain and not a hazard. I assume that this is treated like a physical feat, rather than a supernatural one, so the monk would get stuck in the web trying the dash through. The animation, however, uses the same as levitation, and you can levitate over the webs when levitating from a potion.
I interpret use of this animation of the monk “flying” as acrobatic flips and maneuvering to avoid traps or stuff on the floor. So is the web stretching from floor to ceiling? If so, why can you levitate through it? Seems inconsistent.
Ought to be an easier way to deal with cave spinner webs. I wish wands would go through them, or at least break them like thrown weapons do.
Throwing a weapon or armor into the web creates a “hole” in it through which the hero, wands and missile weapons can go through.
Or food, or literally any item except maybe potions since they break.
I don’t. I like them this way. If magic projectiles could go through, then I’d be in a lot more of awkward situations in open terrains against magic gnolls
Good point, I hadn’t thought of those.