• MimicJar@lemmy.world
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    18 days ago

    This image is a fantasy.

    No one had four grey controllers.

    Show me some red, green and “translucent” purple.

    Also one of the control sticks should be broken.

    • The Picard Maneuver@lemmy.worldOP
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      18 days ago

      That’s pretty spot on for my experience. I only had 3: 1 gray, 1 red, and 1 translucent purple off brand.

      (edit: the red one was the one with a drifty joystick, but for some reason it was my favorite)

      • ZombiFrancis@sh.itjust.works
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        17 days ago

        We were grey, yellow, and offbrand black that had a semi-functional turbo mode and the joystick would reverse if you pushed too hard on it.

        A 4th was always supplied by the rare potential 4th player

    • pjwestin@lemmy.world
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      17 days ago

      On a related note, they can now refurbish your N64 conrollers with mini GameCube joysticks and they’re fucking SICK.

      • RightHandOfIkaros@lemmy.world
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        17 days ago

        Theyre not as good as the original sticks though. Bigger deadzone and a different gate. Cool, but not a very accurate replacement. Steel Sticks is a better, if more exclusive, option.

        • pjwestin@lemmy.world
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          17 days ago

          Huh, haven’t had any issues with deadzone. If anything, the deadzone is too small, especially on Goldeneye, where the sensitivity felt way too high for the software. But I found it a super smooth upgrade for pretty much everything else, especially Kart and platformers. I just looked up those steel sticks though, and they look awesome! I bet that has a nice, authentic feel to it.

    • toynbee@lemmy.world
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      17 days ago

      That’s not four grey controllers.

      That’s one grey controller and three grey d-pads.

      edit: That word shouldn’t have been plural.

    • doingthestuff@lemmy.world
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      17 days ago

      I’ve had twelve controllers and my original translucent purple one from when I bought it new is still the best one.

      • MimicJar@lemmy.world
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        17 days ago

        And you probably never had to blow into the cartridge to make it work.


        Alternatively…

        THE CHOSEN ONE!

        • ...m...@ttrpg.network
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          17 days ago

          …no, cartridges hadn’t yet been invented for my first console and my first NES was actually the mid-nineties redesign, so i never experienced blowing dust off the contacts…

          …i did get to play with ROM-swap developer cartridges on my atari 2600, though…

    • pjwestin@lemmy.world
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      17 days ago

      Oddjob actually wasn’t that bad once you realized he was at perfect headshot height when you crouched. I wrecked a lot of kids who thought Oddjob was a secret weapon.

  • HeuristicAlgorithm9@feddit.uk
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    17 days ago

    Based on a study that shows most people remember the world as at its best when they were 12, I would guess OP is 38-40 Y/O.

    • you_are_dust@lemm.ee
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      18 days ago

      I had one friend that had that game, I had WCW vs NWO Revenge, and then later on the pinnacle of wrestling games, WWF No Mercy.

      • MelodiousFunk@slrpnk.net
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        18 days ago

        I would like to introduce both of you to the wonders of Virtual Pro Wrestling and VPW2, Japan-only games using the same engine. VPW2 tops No Mercy IMO, if for nothing else than by the sheer breadth of the roster. It’s just a shame that out of the box so many wrestlers needed so much tweaking to get around the lack of licensing. But the fact that it was possible to “fix” everyone was fantastic.

        • Albbi@lemmy.ca
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          18 days ago

          Def Jam 2: Fight for NY was basically a wrestling game, but with rappers instead. Still had the same mechanics as those wrestling games where you couldn’t only lock onto one enemy at a time, and cliches lead to wrestling moves. But everything was pretty well polished and the finishing moves were straight up insane violence.

        • you_are_dust@lemm.ee
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          18 days ago

          I will have to check that out. Since it’s Japanese, do I need to look for an English patch or does the normal rom have English text?

          • MelodiousFunk@slrpnk.net
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            18 days ago

            If you’re familiar with the English versions, navigating the menus in Japanese isn’t bad. The whole roster can be edited, and part of that is being able to change the names to romaji/English. I believe there’s a patch available to take care of most if not all of that. Let me see if I saved the post where someone else told me about it.

            Back in the day I did all of those edits by hand on the physical cart. I still have the cart… one day I’ll boot it up again in the hope that the battery hasn’t died.

            Edit: I think this is it

            https://hack64.net/Thread-Virtual-Pro-Wrestling-2-freem-Edition

            • you_are_dust@lemm.ee
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              18 days ago

              Awesome. I appreciate that. I’ll pray to the battery gods that your cart still has all your save data on it. Most of my carts are still good. A couple Gameboy carts no longer hold save data, but otherwise all good. Someday I am going to look into replacing those batteries.

  • Maultasche@lemmy.world
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    17 days ago

    Is it an unpopular opinion to say, that Perfect Dark had the better campaign and multiplayer?

    • GiantRobotTRex@lemmy.sdf.org
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      17 days ago

      Perfect Dark was better but GoldenEye was more influential.

      I’m definitely team Perfect Dark but I understand why GoldenEye was more significant in the zeitgeist and features more predominantly in memes.

    • MimicJar@lemmy.world
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      17 days ago

      I can’t comment on the campaign, but as basically an upgraded sequel with 3 extra years of development, that makes sense.

      I didn’t play Perfect Dark (multiplayer) until about a year after it came out. My immediate reaction was, “How can this exist? It’s a direct ripoff of GoldenEye!” Only to discover that, “Yeah, it’s made by the same people.”

    • RightHandOfIkaros@lemmy.world
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      17 days ago

      You’d rather use the four C Buttons to aim? Controllers don’t exactly have a lot of options. Sure, the most accurate option is “trackball,” but those were only on high end arcade cabinets and PCs at the time. Couldn’t get any of them for under $300 USD. And lightguns woyld have needed more inputs on them than they had at the time, not to mention the N64 never had a lightgun peripheral for it to my knowledge.

  • dumbass@leminal.space
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    17 days ago

    Look at Richie Rich over here with their 4 official controllers, not one Mad Catz or “Game Controller” branded controller!

  • tigeruppercut@lemmy.zip
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    17 days ago

    I don’t see any extended ram pack in there… gonna get some slowdown when the explosions start flying

    • doingthestuff@lemmy.world
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      17 days ago

      I’ve got the ram pack in my original one… I’m down to three good controllers though, I should resolve that sooner rather than later.

  • MudMan@fedia.io
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    18 days ago

    Takes deep breath

    GoldenEye is bad and has always been bad.

    Ducks for cover

    Look, I get that there is a generation in anglo territories where the N64 sold ok that discovered multiplayer games with this thing, but it’s a slideshow with barely functional single stick controls. Quakeworld was a thing over here.

    • DogPeePoo@lemm.ee
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      18 days ago

      <Waits patiently for emergence from ducking>

      <Delivers audible Oddjob slap 👋>

    • everett@lemmy.ml
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      18 days ago

      Amazing how the nostalgia goggles can make us think we were having fun with friends or something?

      • MudMan@fedia.io
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        17 days ago

        Oh, I don’t question the fun with friends. I had fun with friends with plenty of crappy old games.

        I’m saying the pretense that it was one of the best games ever made and a seminal FPS and that it holds up and it was a great thing one would want to replay any of the times it’s been re-released makes zero sense, decoupled from the memories.

    • zod000@lemmy.ml
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      18 days ago

      I’m partially with you on this. I was so confused by people being in love with Goldeneye as I had been playing FPS games multiplayer for many years at that point, Quakeword and its many mods were light years better. That being said, it was highly novel for console-only gamers and the game itself was fun enough once you got over the horrid controller.

      • MudMan@fedia.io
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        17 days ago

        Yeah, and I think that’s nuance that slowly got eroded. Even at the time I remember the consensus about GoldenEye being “it’s a good FPS… for a console”. I’m not sure I would rather play it over Alien Trilogy or whatever the competition was in 1996, but that was the argument.

        But then the “for a console in 1997” part started getting dropped off after console FPSs stopped being this weird, mismatched exceptional thing and became mainstream and now people don’t remember that playing a FPS with a controller was a thing nobody did because it sucked. The N64 took a first stab at making that semi-functional that wouldn’t really come together until Halo CE.

        • Don_alForno@feddit.org
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          17 days ago

          and now people don’t remember that playing a FPS with a controller was a thing nobody did because it sucked.

          Why past tense? It still sucks.

          • MudMan@fedia.io
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            17 days ago

            See, that’s the thing, I’m not even being unfair to console FPSs. I’ll play on a controller. Catch me on a good day I’ll say it’s more fair, since your accuracy isn’t dependent on how much you splurged on crazy carbon fiber, 5 gram mice with infinite dpi.

            But GoldenEye on a single stick at 15fps still sucked.

            • Don_alForno@feddit.org
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              17 days ago

              crazy carbon fiber, 5 gram mice with infinite dpi.

              I firmly believe that it doesn’t actually matter that much outside of the .1% actual pro’s. But yeah, you have a point.

    • glimse@lemmy.world
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      18 days ago

      I agree that GoldenEye wasn’t a great game (even for the time) but are you really going to compare it to the online PC gaming scene in 1996?? Did quakeworld even have couch co op support? If it did, I sure hope someone had the adapter so you could play it a TV instead of your tiny crt monitors. If it didn’t, this comparison holds even less weight

      And what’s with the “anglo regions” stuff? Was there a store in your area selling PCs for the equivalent of 200USD or something?

      • MudMan@fedia.io
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        17 days ago

        OK, so this one is really interesting and I think people maybe don’t realize how that brief moment in time played out in some places.

        So the Internet wasn’t as widely available everywhere worldwide. It was expensive over here, and you paid by the minute. You could feel money bleeding out of your pocket if you were using it to play games, and horror stories of people who forgot to log off and got hit by huge phone bills were all over the news.

        So while arcades were dying, LAN cafés exploded. All the way from Quake 1 to early CounterStrike days people would pay some cash to rent a semi-competent PC in a big room of LAN-connected computers and play each other in multiplayer games. Or, you know, if you needed to send an email or you didn´t have a computer at home and needed to write something. But mostly games. It was not that much more expensive than using the Internet at home and the experience was so much better.

        I played some Doom and Command & Conquer with a couple of specific weirdo friends who had a modem, but LAN cafés were certainly the main venue for that kind of thing. There were like half a dozen in my town, and they each had communities focused on specific games. There was the Quake 3 place, which then got taken over by CS, to my disappointment. There was the weird tiny place where people did Baldur’s Gate MP runs, a place that insisted on focusing on Unreal. There was a cheap one in a basement that never got over Quake 1 and people were doing railgun only 24/7. One place had people pay in advance to leave their Ultima Online characters mining while they went to class. It was groddy and magical and it’ll never come back.

        And I remember in the Quake 3 place they had the PC port of Turok up and running and I kept wondering who would want to play that instead, and especially who would want to play it on a console with a single stick. And then moving on with my day. I think that’s a big part of why GoldenEye and the N64 didn’t quite work as well in this market.

    • IMongoose@lemmy.world
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      17 days ago

      If that’s what you had then it was really fun.

      I will agree that it is complete dogshit now though.

    • MrBobDobalina@lemmy.nz
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      17 days ago

      And I instantly now have that one song in my head with the vocals that sound like “heyyeyeyo!”

  • itsgroundhogdayagain@lemmy.ml
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    18 days ago

    I played Revenge, that was a fun one too. World Tour was my favorite as there was a generic wrestler who was my secret weapon and could not be defeated.