I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

  • 00-Evan@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    Replaying runs is not that simple I’m afraid. Firstly the RNG must be perfectly deterministic for every single action and reaction in the game (harder from a coding standpoint that you might think), and replays would break any time the game is updated.