• Phegan@lemmy.world
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    2 months ago

    Blizzard is dead. At the time they were Activision. Now they are Microsoft. The blizzard that existed to make StarCraft, warcraft and diablo only exists in name.

    • TrousersMcPants@lemmy.world
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      2 months ago

      I don’t know, the World of Warcraft dev team recently unionized and got Chris Metzen to return as creative director. And, personally, as a current WoW player (War Within is great so far btw) the whole feel of the studio is so much better than during Shadowlands when things were bad and I quit the game. I think that Warcraft at least is having a bit of a comeback now.

      Overwatch 2 is awful tho

      • jjjalljs@ttrpg.network
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        2 months ago

        Chris Metzen

        I don’t really know details about who does what at Blizzard, but isn’t he the guy responsible for the utter train wreck of Diablo3’s writing? Whoever wrote and approved “How tastes your fear, Nephalem?” did a bad job.

        • TastyWheat@lemmy.world
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          2 months ago

          One game was all it took for Big Red to turn from an epic “Not even death can save you from me” into a cartoon villain. Fucker wouldn’t shut up throughout Act 4…

          • jjjalljs@ttrpg.network
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            2 months ago

            Right?? “Not even death can save you from me” is a little corny but on the whole solid. All the shit he says in the 3 is just bad.

        • TrousersMcPants@lemmy.world
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          2 months ago

          He wrote the setting for Diablo, Warcraft and Starcraft. He developed the story for Diablo 1 - 3 as well as most of the lore for the first 3 Warcraft games I believe.

          • Phegan@lemmy.world
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            2 months ago

            There was no story for Diablo 1. At exile con the creators of Diablo talk about how there was no story and the execs at Blizzard tacked one on. Chris Metzen had nothing to do with it.

            • TrousersMcPants@lemmy.world
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              2 months ago

              What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don’t see anything about a storyline being “forced” on the developers.

              • Phegan@lemmy.world
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                2 months ago

                Basically David brevik said that there was no story and the cut scene on the end was added by blizzard south. They had no intent to add that.

                I stand corrected though. Metzen is credited as a writer on Diablo. But not Diablo 2.

                I suspect Metzen wrote the ending that was tacked on according to Brevik, since at that time blizzard north was a completely different team at the time.