Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

  • Blake [he/him]@feddit.uk
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    1 year ago

    I’m gonna come out swinging: not even a game, but two entire fucking genres:

    1. Battle royales. I am like 90% convinced that gamers have been tricked by some dark psychology that has somehow convinced them that these games are worth playing. I don’t know whether it’s because the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter or what. Battle royales are 75% downtime. You spend so long fucking around parachuting in to the map, walking around, collecting stuff, bla bla bla, interspersed by just a few moments of action, and when you get killed it usually doesn’t feel fair, it’s because a whole other team showed up right as you were already fighting someone else and put you in a nearly impossible situation.

    2. MOBA games are just RTS games with the best bits taken out.

      • Blake [he/him]@feddit.uk
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        1 year ago

        I didn’t say that you’re wrong or lying at all! Like, MOBAs aren’t for me but otherwise I have no problems with them. But for Battle Royales, yeah, I said that I thought that they trick people, like they’re intentionally really manipulative. For example, loot boxes - they’re fun, but manipulative. Know what I mean?

        • bermuda@beehaw.org
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          1 year ago

          I think people just like the competitive-ness of a battle royale. People like to win and nothing says “winner” more like being the last survivor out of 100, you know?

          • Blake [he/him]@feddit.uk
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            1 year ago

            Battle royales seem to be specifically designed to exploit human psychology to maximise the amount of time that a person plays the game by having specifically timed dopamine releases and manipulating game matchmaking to keep players playing for longer than they would have otherwise. Have you ever felt yourself thinking “damn, I should stop playing, but I want a win first?” That’s exactly what I’m talking about.

              • Blake [he/him]@feddit.uk
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                1 year ago

                I’m glad you enjoy the game and I’m not trying to take that away from you, but I just have an “ick” for that genre, it feels abusive in a way I can’t really put my finger on. And yeah for sure I am overthinking it, this entire thread is an invitation to overthink video games ;p

  • sparklepower@beehaw.org
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    1 year ago

    papers please. i thought i was doing pretty well in the beginning, but i guess it’s built in to the narrative of the game that no matter how hard you work, your family will still get sick and die, and the story progresses by you unknowingly screwing up and letting in a terrorist. not only are you responsible for paying for your own mistakes, it only gets harder and more unforgiving with each level. i realized pretty quickly that it’s not fun at all to spend my precious free time playing an extremely punishing game about working.

  • bermuda@beehaw.org
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    1 year ago

    I’ll list a few.

    • MLB: The Show. I used to really enjoy these games because they felt like a sports game that actually cared about making a very realistic simulation while still keeping it fun. Now everything is about Diamond Dynasty, the fantasy baseball mode. All the other modes only reward you by giving you packs and giving you a gentle shove into Diamond Dynasty. One of my favorite modes was “March to October” where you play select innings in select games over the course of a whole season. Each game’s outcome determines your team’s general ability over the season. The better you do, the better you win rate and the higher chance of making it into the post season. Your rewards? Card packs. SMH.

    • Ghostrunner. The levels were fun and had big Hotline Miami vibes but the boss fights were far too difficult and just utterly boring. Yeah, I really liked wall running in circles for minutes on end because the floor was lava. That was great.

    • Atomic Heart. Bought it on a whim while high. I liked the bioshock influence and the level design is really cool. It just suffers from being a “survival horror” without the survival or the horror, so most of the gameplay involves you scrounging around for bullets and then dealing ultra light blows to enemies because you ran out of your 3 bullets. Pretty much none of the combat was fun and the stealth was a relentless ultra punishing slog. As a lover of stealth games, please if you’re considering making a stealth game do not take any notes from this game. It did it all wrong.

    • Dying Light 2. I loved the first game but this game just sorta felt overwhelming in a way? I really don’t know how else to put it. I like open world games but developers just need to calm the fuck down. I don’t need 10 map markers.

    • The Quarry. I get that it’s supposed to be a rip on teen slasher movies but that still didn’t make it very fun to me. I loved Until Dawn and played it probably 5 times so I was super hyped for this but just really let down. I hated the way the game ended and I hated pretty much every second that I played it.

    • The Hunter: Call of the Wild. It was just boring. I guess that’s what hunting is like in real life, but so is truck driving and I like truck simulator games…

  • Kwakigra@beehaw.org
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    1 year ago

    Superman 64 is the only game I tried to return to Blockbuster before the rental window was done. They wouldn’t let me so I had to keep it for the rest of the week.

  • AceQuorthon@lemmy.dbzer0.com
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    1 year ago

    “Competitive” multiplayer games in general. I miss it when multiplayer games were just fun and not streamlined misery simulators where the attitude is everyone is an idiot except yourself.

    I know it’s popular to fart on Overwatch 2, but even when the original came out I thought it was so fucking dull. The No Man Sky quote “Wide as an ocean, deep as a puddle” can very well explain the hero roster of that game.

    I’d rather do a barefoot pilgrimage to Jerusalem than play CS:GO, League of Legends, Overwatch, Fartnite, Valorant, etc.

    Team Fortress 2 is unbalanced and janky, and it’s 1000x more fun than any of those games. It even proved that the competitive crowd could do their own thing that suit their needs, instead of ruining a game to the ground with “balance” and unfun gameplay.

    • locan@beehaw.org
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      1 year ago

      I can relate to this very much. I love Team Fortress 2 - it has just enough of that random hilarious stuff in almost every match that makes you laugh. I think it’s a huge part of why the game is still alive and broke its player record recently.

      streamlined misery simulators where the attitude is everyone is an idiot except yourself.

      Too real (talking mostly about CS:GO as I that’s the one I have most experience with on your list). It’s… occasionally fun, especially if your team gets into a slighly less casual mindset and plays it a bit more tactically.

      But it often ranges down to the collective team just getting mad all the time and throwing various accusations around for seemingly the fun(?) of it. Fun match? Maybe, sometimes. All the time? Absolutely not, thank you.

      Over the years I’ve started reaching more and more for co-op instead (Deep Rock Galactic, PlateUp!, Alien Swarm, Minecraft, Unrailed, …) and it has been a lot of fun, both solo and with friends.

      • AceQuorthon@lemmy.dbzer0.com
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        1 year ago

        Co-op games are definitely the only fun I’ve had in multiplayer for the longest time. Toxicity can still be found (Looking at you Payday 2), but overall they are a more wholesome, chill and more importantly FUN experiences.

  • allocsb@discuss.tchncs.de
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    1 year ago

    Ubisoft style open world games. I honestly know I’m not built to enjoy them but I convinced myself to try and finish Horizon Zero Dawn and it was a huge mistake.

    For a single player game, it vigorously wastes your time. The entire game is based around crafting but each time you need to gather something you need to come to a full stop, and spend a second watching the interact meter fill before you can gather each thing you see in the overworld.

    The talent trees either contain things that are not meaningfully impactful on the core experience, ie tons of talents are slightly dressed up raw damage increases. Or they are things that are meaningful, but not surprising such as silent takedowns or bullet time. Overall it feels like Aloy was designed to be kind of fun and then they hamstrung her in a bunch of different ways to give a reason for the talent system to exist, and it takes the runtime of the whole game to undo this.

    Many quests do not have anything to say about the lore or characterization of the world, whether it be for individual characters or the world overall.

  • Jordan Lund@lemmy.one
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    1 year ago

    Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.

    You couldn’t access the story missions from the map, and you couldn’t replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely “because nobody was playing them”. Big brain move there!

    In Destiny 1, each series of missions on a planet ended with a higher level “strike”. So you’d pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.

    In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren’t present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.

    They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.

    For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to “upgrade” to crappier gear that replaced it. They intentionally didn’t make better gear because they were afraid of “power creep” and legitimately “explained” that they no longer knew how to design the game around the old gear. Funny, they didn’t have that problem when it was the ONLY gear.

    Maybe it’s better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they’ll never get another dime from me.

    • JokeDeity@lemm.ee
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      1 year ago

      My biggest issue is I just can’t keep up with the monetary demands of that game. Every time I finally had the excess money for an expansion they come out with two more.

  • LittleWizard@feddit.de
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    1 year ago

    For me it was Cyberpunk 2077. Yes there were all those bugs at launch but I did not have too many issues. My main complaint was the story and the characters. The protagonist V was without any compassion, just a loud asshole. I couldn’t empathize at all. I felt like I wasn’t able to make any decisions were I was happy with the outcome. Additionally the gameplay was mediocre at best. A lot of places in the world felt completely rushed and unfinished. Combined with the lies from marketing, I wasn’t hooked at all and felt betrayed.

    • Segnis@beehaw.org
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      1 year ago

      Did you play male or female V? A general consensus I hear is that male V makes a better merc while female V acts more like a real person with some compassion

      • LittleWizard@feddit.de
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        1 year ago

        I played a male V and I looked into the differences now. I might have to give the game a second chance and play a female V.
        And I’m not gonna have expectations this time arround. So I might be able to enjoy the positive sides.

        Thank you!

  • GrayBackgroundMusic@lemm.ee
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    1 year ago

    Myst. I know, I know. One of the hallmarks of video games. I hated it. I like games that give you a path and let you figure it out. I’ve hundreds of hours into Factorio and it’s kin. Portal! A puzzle game, Portal gives you A and Z and lets you figure out how to get there. Myst doesn’t do ANYTHING. Nothing was obvious to me. I didn’t understand where the A to Z was. I couldn’t find A, Z, or any of the other steps. None of it clicked. Years ago, I watched some parts of walk throughs and I did not understand how I was supposed to know the things they were doing. None of it made any sense to me.

    • Tarte@kbin.social
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      1 year ago

      I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.

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    1 year ago

    Terraria, it’s a hot take I think but I just dislike it so much.

    I dislike the controls, the appearance, the sorta jank, I just find it to be a more boring Minecraft and Minecraft can already be boring. I don’t understand the love for it and I think it ruined a friendship with a group that really only wanted to play that and league of legends

    • cafuneandchill@beehaw.org
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      1 year ago

      I don’t dislike Terraria per se, and I highly respect the dedication of both the devs and the community to it.

      However, each time I try getting into it, I would make a basic house, spelunk a cave… and then forget about the game for a while. I don’t know why, but I just have trouble with games where you have to set your own goals

      • Krauerking@lemy.lol
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        1 year ago

        Yeah I had no concept of what to do in Terraria.

        I am fine with games not telling me what to do cause I love Tunic and Outer Wilds but also there is still a somewhat obvious somewhat linear story available if you want it. The “do it yourself sandbox” games struggle to draw me in fast enough for me to not get bored and confused of learning an entire games worth of mechanics and optimization for no payoff before I put it down. And never pick it back up.

  • reksas@sopuli.xyz
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    1 year ago

    Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.

    • Elevator7009@kbin.cafeOP
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      1 year ago

      It could be argued that other video games are also designed for us to waste time on. It’s just that the method of wasting time is different. In one you make numbers go up, in another you kill enemies (which might just be to make numbers go up: referring to grinding in RPGs) or try to make the car go fast in the right direction.

      I personally enjoy idle games, but I understand that others might not like just clicking some buttons that will make the numbers go up faster.

  • _Lory98_@discuss.tchncs.de
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    1 year ago

    I have a few:

    • Tunic: I thought it had more than one puzzle, with how it was being talked about online, but it ended up repeating the same thing for 6 hours reusing the same gimmick over and over - after a below average first half.

    • Xenoblade Chronicles (DE): the characters were really uninteresting, the story kept spoiling every attempted twist it had with needless foreshadowing and the combat felt really boring. The world was empty and it felt like a dead MMO.

    • 13 Sentinels: I won’t spoil anything specific, but the story was just a bunch of the most generic sci-fi cliches.

    • Monster Hunter Rise: I love World/Iceborne and really enjoyed the parts I played of GU and 4U but Rise just felt bad to play.

    • Games that force daily tasks/gacha games: I hate being forced - or even just being hinted at having - to grind daily. It just ends up pushing me away from the game, even if I’m enjoying it. I can’t play games like Genshin Impact and Star Rail, but also the daily challenges in sf5/6 bother me every time I see them.

    I also don’t really get roguelikes, but I’m not sure if I just haven’t found one I enjoy or I don’t like the genre.

    • Mara@pawb.social
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      1 year ago

      XC2 is a lot better than XCDE, XCDE really suffers from the era it came out of. XC2 was when Monolith really got their stride.

      • _Lory98_@discuss.tchncs.de
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        I might consider it in that case, if I ever find it on sale.

        Altho I’ve seen a bunch of people complain about XC2’s story, but they usually say that XC’s was better - so I’m not sure what to think.

  • dQw4w9WgXcQ@lemm.ee
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    1 year ago

    I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn’t feel like making more skillwise progress. I might just suck, but I just don’t feel like playing that punishing roguelikes.

  • CrazyEddie041@kbin.social
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    1 year ago

    Honestly, Armored Core VI. Endgame spoilers below (idk if there’s a way to do spoiler tags?).

    The final boss is absolutely godawful. Just utter garbage. It took me hours, and I hated it from my first attempt. It’s categorically different from anything else in the game, and there’s never a point where it’s fun. Probably 20% of my total playtime was on this one boss. I was absolutely loving the game up until then, but that one boss is so unbelievably poorly designed that it ruined the entire game for me. It’s genuinely impressively horrible.

    • sigmaklimgrindset@sopuli.xyz
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      1 year ago

      Wait

      (ending spoilers for Armored Core VI)

      Doesn’t the game have multiple endings, each with it’s own boss fight?

      My friend and I both got different endings on our first play throughs, and now we’re in NG+ trying to figure out where we diverged.

      • CrazyEddie041@kbin.social
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        1 year ago

        (Spoilers continue)

        I don’t know for sure, but I think it’s just a couple missions before the end. You have a choice to either fight Cinder Carla (siding with Ayre) or to fight the corps (siding with Carla). I sided with Carla, which made Ayre the final boss, and the fight was godawful. My understanding is that there are maybe more endings with NG+, but I’m trying to muster up the will to bother even turning the game on again after how atrocious the Ayre fight was.

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    1 year ago

    Before I say this I do admit I am in the wrong, and that an overwhelming majority of people love this game, and I understand that on an objective level it was both ground breaking and excellent.

    I cannot, for the life of me, enjoy breath of the wild due to weapons breaking. I played maybe 5 hours? I got excited when I found a cool sword, and then proceeded to never use it because I was afraid to “waste” it. (and repeat that with new weapons, to save which I have to go find some little seed people to have more inventory slots?)

    I understand that they want me to try new things, but for me, for some reason, it just wasn’t fun. I want to be excited when I find new loot, not anxious. Maybe it’s because I grew up with Diablo-like games, where accumulating loot was the fun part, but I can’t seem to enjoy it when the game takes toys away from me.

    • Erdrick@beehaw.org
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      1 year ago

      I loved BOTW as a generic open world adventure game. It was probably the worst “Zelda” entry outside of the CD-i games though.
      I just pretend that it wasn’t one at all.
      The weapons breaking thing along with incredibly repetitive and boring enemies made me avoid all fights not absolutely necessary.
      The boss fights - few and far between though they were - were good.

      I had hoped that the new one would fix all of the previous one’s issues but as people like us are in the minority it seems that they kept the formula the same. I’m not sure if I’ll even play it.

      • Dr Cog@mander.xyz
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        1 year ago

        They did address it in the new one.

        Now weapons are all (mostly) shitty, but you can accumulate up to 999 each of powerful attachments to your weapons. If your powerful silver bokoblin sword broke, find another shitty weapon and attach one of the silver bokoblin horns to it that you have. Attaching also makes the durability significantly higher.

        • Erdrick@beehaw.org
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          1 year ago

          Thank you for sharing… but this doesn’t inspire confidence.
          Better? Maybe. Good? Not really.
          I’m sure I’ll eventually make my way to it, but I’m in no hurry to play it.
          Maybe when the Switch 2 comes out?!

          • Dr Cog@mander.xyz
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            1 year ago

            Maybe I didn’t explain it properly. I did hate the BOTW system but really enjoy the new one. You still feel like you need to switch your tactics up regularly but you don’t need to go hunting for good weapons anymore.