A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

  • FPSkra@lemmy.world
    link
    fedilink
    English
    arrow-up
    35
    arrow-down
    17
    ·
    4 months ago

    Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.

    • misery mansion@lemmy.world
      link
      fedilink
      English
      arrow-up
      53
      arrow-down
      1
      ·
      3 months ago

      Used to be the norm back in the day though. I’m saying 15 years or so before the old internet disappeared with AWS etc.

      Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it’s not 0 work but it’s not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.

      • FPSkra@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        7
        ·
        edit-2
        3 months ago

        That isn’t an unreasonable take. But the language this proposal uses is far too vague and leaves too much in the hands of the government, and could be used by the EU, an organization not really known for their tech savvy, to place some burdensome requirements on developers…especially indie developers who do not have the resources that big studios have.

        • yamanii@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          3 months ago

          Indie developers are the only ones doing that, Knockout City devs released their hosting software for the community, it’s the AAA developers that wanted to maintain control.

    • umbrella@lemmy.ml
      link
      fedilink
      English
      arrow-up
      10
      ·
      3 months ago

      if they can code their own server software already, it wouldnt be a problem to release it.