This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
Or gacha/live service games, where you’ll get enough installs and overall revenue to push you over the 200k threshold, but never enough installs for the 1 mil discount, in a genre where it’s not uncommon for one person to have the same game on multiple devices (especially if you have a PC or console port), and for games to have a cycle of low revenue dead months that doesn’t always coincide with new player counts due to the whale rule.