This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?
What will they do when 50 angry incels run a script that downloads/installs/deletes your game hundreds of times a day?
https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers
They said they have a fraud detection system for their ads business and will use that as a starting point.
I don’t see how they are going to be able to move forward with this change.
Agreed. Terrible ideas here
The obvious rebuttal to that is that it is in the financial interest not to detect false installs because the developer will owe them money for those. Why would ANYONE trust their word on this?
That is a great point. I bet they are going to walk this back on games that have been released already. Hopefully, devs will just move to an opensource game engine or make their own.
Thanks, a few Lemmy posts later and I saw this article that explain
https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers
Great link, thanks!
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