Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans.
Steam first opened its figurative doors all the way back in September 2003, and has since grown into the largest digital PC gaming storefront in the world, which is actively used by tens of millions of players each day.
“In case anyone’s curious about the odd colours, that’s the colour scheme for the original Steam UI when it first launched,” commented Redditor Penndrachen, referring to the badge’s army green colour scheme, which prompted a mixed reaction from players who remembered the platform’s earliest days. “I joined in the first six months,” lamented Affectionate-Memory4. “I feel ancient rn.”
If I punched you in the dick, would you say, “At least you didn’t kick me in the dick (with shoes!)”?
What good is legally “owning” a game if you can never sell it, and what good is games never breaking if you can’t buy and run them from a yard sale for a quarter?
My point is that owning games was never any good because there was always some severe limitation on your legal rights since the game itself is a piece of software and there’s no universal way to guarantee your ownership of a piece of software.
The disk could always break. If there was any online component, they could always take down the servers. Or if the game was broken from the start or became broken at any point, they could always just never provide the necessary update to make it playable.
I’ve never really been one to sell my games because I’m always wanting to go back and play them later, so I can’t really offer any input on that fact.
I just prefer the system that gives me at least a paper thin guarantee over the one that’s less convenient and has absolutely no guarantee.
That’s what backups are for.
Digital only just makes those problems apply to all games.
I like playing a collection too, and I was able to acquire it because other people where able to sell/give away theirs
Being able to physically hold everything needed to play the game was our guarantee.
A guarantee the publisher would never ever be able to take what we had just paid $60 (or less, secondhand) away from us.