Starfield’s maps are not defensible, but fans are already starting to fix them.

  • crow@beehaw.org
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    1 year ago

    In the future, maps have been banned. Somehow this never effected space travel.

    • Staark@kbin.social
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      1 year ago

      They’re just bad at UI in general. Every one of their RPGs end up with a UI mod that makes their terrible menus not only useable, but infinitely better than the crap they made.

      • cnnrduncan@beehaw.org
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        1 year ago

        Yeah I’m already running about half a dozen UI mods on Starfield and it makes the game a hell of a lot better!

      • CordanWraith@aussie.zone
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        1 year ago

        if you like how those mods are opinionated. I personally hate SkyUI as it’s hideous and would take the base game anyday.

      • smoothbrain coldtakes@lemmy.ca
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        1 year ago

        Skyrim needed UI mods, and to wit, still needs UI mods, despite being re-released like 15 times with limitless opportunities to improve basically anything - instead they focused on high resolution textures, which is something that the fanbase basically already makes on launch week.

        • Satiric_Weasel@beehaw.org
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          1 year ago

          Weren’t the anniversary texture packs (or special edition, forge when they got introduced) so poorly optimized most guides reccomend against using them over moder developed ones? Been awhile since I’ve modded akyrim, could be thinking of Fallout 4.

  • comicallycluttered@beehaw.org
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    1 year ago

    At the very least, they could have added viewable maps at those terminals in the cities, a lot like how some zoos usually have a fairly readable map, often with a “you are here!” marker to help out.

    • aesopjah@lemm.ee
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      1 year ago

      Yeah, but instead it’s a laughable description of what shops are in town. No flavor. No directions. Just x y and z are here. Just silly BS

      • smoothbrain coldtakes@lemmy.ca
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        1 year ago

        I would love to know what shops are selling rather than guessing based on the shop’s name. I remember running around Jemison for like a half hour trying to figure out who the fuck sold ammunition when I started.

  • Computerchairgeneral@kbin.social
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    1 year ago

    Once again fans are stepping up to help Bethesda patch up their latest release. Still, the fact that there are no city maps is just kind of baffling. I could understand a bad map or a confusing map, but just a bunch of icons in blank space? It still feels like it should be a glitch even though it is apparently completely intended.

  • smoothbrain coldtakes@lemmy.ca
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    1 year ago

    The menus are pretty fucking awful. The map is really really bad. For a game that’s like 90% based around fast travel you would think they would have a map that makes sense.

    Skyrim never improved on any of these aspects even though it got re-released like 15 times. I still have to use UI addons a dozen years later. I love that Bethesda has a great, strong modding community, but it’s really really shitty that they’re constantly relied on for regular, baseline things that shouldn’t be bad.

    • HumbleFlamingo@beehaw.org
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      1 year ago

      Yeah, it’s kinda sad I played for about an hour before I started looking for mods. I don’t understand why they have the same crappy menu system still.

  • SatanicNotMessianic@lemmy.ml
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    1 year ago

    I love TES. I played so much Daggerfall that I almost failed out of my undergrad program, and that was one of the most bug-filled games I ever played. I loved Morrowind and I very much got into the lore by playing underclass characters with a chip on their shoulder. I didn’t like the console-inspired simplifications in Oblivion, but again I eventually let that go and got into the game. That goes double for Skyrim. With each release, Bethesda simplified the game and removed functionality that really added to my enjoyment, but I still ended up logging uncountable hours into the games. There’s 2080 hours in a work-year, and I’ve probably spent at least a few of those on Bethesda games, with about half going into TES.

    That said, I am waiting on this one. I’ve mostly moved over to playing PC games on the steam deck, and I’ve heard nothing great about that. More than that, it looks like this one whipped with much less functionality than it should have had. Again, that’s typical of Bethesda, but I have too big of a backlog to worry about paying to be their beta tester. They can fix bugs while I finish BG 3 and Stray, and if it looks good at that point I’ll dive in.

    I’m at a point in my life where spending $50 or $100 on a game isn’t a tough decision, and I’ve even had to become comfortable with the fact that, even having done that, I might never fire it up. That’s one reason I bought the deck, actually. But I’m not at the point that I’m going to buy a game that I know I’ll find unplayable (by my current standards) just to be one of the multiple millions of people who get to see it “first.”

  • bermuda@beehaw.org
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    1 year ago

    Tbh Bethesda has never really been great at maps. Even skyrims is a little jarring

    • Virkkunen@kbin.social
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      1 year ago

      “A little jarring” is being very generous. For me, Skyrim’s map is one of the worst maps I’ve ever had the displeasure of using. Skyrim is a grey game with grey landscape, and the map really emphasizes how grey everything is: grey land with grey icons on top and grey clouds covering most of the landscape (such a great idea). I don’t mind that the map is 3D, but the camera angle limits is what pisses me off, they seem to choose the worst possible angles to showcase the map. There are no road markings whatsoever, and the LOD is so low that you can barely make out any feature on the map (considering you’re lucky to find a patch in the map that isn’t covered by the grey clouds).

      I know that Fallout’s maps are bad as well, you can barely see shit in them except for the markers, but at least it’s in theme with the game, so it gets a pass. Starfield’s is in theme and is pretty much like the Fallout maps, but the fact that there’s literally no other features make it terrible as well, but I much rather have a completely blue screen with some markers spread around than trying to navigate Skyrim’s map.

      Oblivion’s where it’s at. They should have expanded on what they did there: simple 2D maps that are in theme with the game, clearly depicting main roads and some minor paths and simple depictions of the main cities’ walls.

      • bermuda@beehaw.org
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        1 year ago

        I just wrote a little jarring because I frankly didnt play much of Skyrim. I know, I’m such a heathen ;). So I was just going off of memory. You’re right that it’s bad though now that I’ve looked at videos of it.

    • jdf038@mander.xyz
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      1 year ago

      I wonder if it’s done on purpose to make the world appear larger?

      We’ve all been hoodwinked

      • bermuda@beehaw.org
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        1 year ago

        Perhaps. I think in terms of Fallout they may have made the maps kind of “stylized” like how the rest of the pip-boy is, but it definitely didn’t make the game very fun. Especially when I was lost in one of the many maze-like dungeon levels and the map just wasn’t helping.

        • smoothbrain coldtakes@lemmy.ca
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          1 year ago

          The indoors Fallout map is the worst thing ever. I don’t think it’s ever once helped me out of a jam or cleared up confusion. If there are multiple levels (and there always are) it’s all just slapped together in a single plane on the map so it makes less than zero sense.

          • bermuda@beehaw.org
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            1 year ago

            Yeah. The worst case of it I’ve seen is in the “Come Fly With Me” quest in New Vegas. The indoor area is split into two sections each that are both multiple floors, and both of the floors vary surprisingly not at all in the way they look. Especially the underground section. The quest has you navigating the whole building about a dozen times too, so it just becomes a nightmare.