• pelespirit@sh.itjust.works
    link
    fedilink
    arrow-up
    9
    ·
    7 months ago

    There is a lot of astroturfing regarding this issue from corporations. Corporations are buying up the available housing, pricing fixing them to rent the out as rentals and using them as airbnbs. In large cities, corporations shouldn’t be able to own single family homes, airbnb’s should be regulated so that if any entity owns over 4 or 5 units, they have to register as a hotel, and any individual can own only 2 homes, one of them being a main residence in that city.

  • AutoTL;DR@lemmings.worldB
    link
    fedilink
    English
    arrow-up
    3
    ·
    7 months ago

    This is the best summary I could come up with:


    Such is the case with “Economy 2.0,” a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so.

    The first and most important thing it tackles is the persistent issue of “High Rent,” something that’s bothering the in-game citizens (“cims” among fans), C:S2 players, and nearly every human living in the United States and many other places.

    They removed the “virtual landlord” that takes in rent, so now a building’s upkeep is evenly split among renters.

    While developer Colossal Order’s other fixes feel almost elegant in their simplicity, this one is a bit more grubby, like real life.

    If a citizen has a high enough income, but not enough liquid cash, such that they should have been able to swing this month’s boarding, “they won’t complain and will instead spend less money on resource consumption.”

    Cutting back on coffee bars and avocado toast should work, then, unless their income drops too low.


    The original article contains 446 words, the summary contains 160 words. Saved 64%. I’m a bot and I’m open source!