Devs just released update 36. I’ve posted the highlights below which aren’t even half the patch notes, its huge. The update is 276MB.
Highlights
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Added new ‘Region’ option to Conquest creation screen that will choose map pool selection. Ex. Osftront Maps only, Osftront + Finnish Maps etc. Feature is moddable.
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Added new prop ‘engine’ to vehicles with engines so only they have the engine button on the right control panel
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Moved Engine button in right control panel to same location as cannon switch stance button
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Moved Ammo Switching Lock button in right control panel to where engine button use to be
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Added experimental pathing settings for vehicles and cannons to not get stuck on cliff edges and trenches as often
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Added “Kick” button for MP and CooP hosts to use during loading screen
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Added new pathing settings for vehicles and cannons to not get stuck on cliff edges and trenches as often and work on bridges and tight spaces better
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Fixed several memory leak related crashes
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Fixed several Conquest related crashes
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Fixed several online sync issues
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Fixed several cases of humans not shooting at other humans due to skeleton limits and alignment
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Fixed humans being able to walk through windows/walls of buildings when ordered to garrison/crew a window
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Fixed human continuing previous move order, when new move order was to garrison/crew a window. New order should override old order now, as it should
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Fixed canceling a squad formation move order so that whole squad stops instead of just squad leader
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Fixed crash on MP server on airstrike, if airstrike can’t happen (cooldown)
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Fixed sync issue with cannon when link/unlink using quick command
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Fixed inventory sometimes weapon stayed locked (“flashing”) after failed boarding attempt
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Rebalanced spawns and capture point positions for Domination and Battlezone maps