• gabe [he/him]A
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    311 months ago

    Oh no, I love electron. That’s not a dig on it, it’s just very much a resource hog.

    • Terrasque
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      11 months ago

      It doesn’t have to be.

      One of my experiments, an overlay for a game using camera position API to draw a 3d scene over the game, rendering things as if they were in the game (with some limitations) uses electron and three.js

      It’s pretty fast, uses about 100-150mb ram, and works pretty well. A similar overlay using same approach but written in C and opengl take ~200+ mb and a c# one 150-250 mb. The c# one has more features overall so it’s not a complete comparison, but then my overlay can do things the other can’t too.