@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 9 months agoUnity: An open letter to our communityblog.unity.comexternal-linkmessage-square31fedilinkarrow-up1132arrow-down110cross-posted to: unity@programming.devprogramming@programming.devgames@lemmy.worldgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev@programming.devtechnology@lemmy.worldgaming@beehaw.orghackernews@derp.foo
arrow-up1122arrow-down1external-linkUnity: An open letter to our communityblog.unity.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 9 months agomessage-square31fedilinkcross-posted to: unity@programming.devprogramming@programming.devgames@lemmy.worldgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev@programming.devtechnology@lemmy.worldgaming@beehaw.orghackernews@derp.foo
minus-square@joekar1990@lemmy.worldlinkfedilinkEnglish14•9 months agoMan a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
minus-squareASeriesOfPoorChoiceslinkfedilinkEnglish5•edit-29 months ago or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount. But yeah. It does add up.
Man a 2.5% revenue share definitely could add up especially for mobile you’d be giving close to 20% in revenue to either an app store or game engine.
Oh, don’t worry, it’s already 30%.
But yeah. It does add up.