- cross-posted to:
- PCGaming@kbin.social
- cross-posted to:
- PCGaming@kbin.social
My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.
My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.
I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.
They have a tiered system where important NPCs can’t die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?