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Joined 1 year ago
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Cake day: August 17th, 2023

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  • It’s not like the value added for that 30% tax isn’t there. Steam has made so many things so easy that it’s easy to forget what things were like decades ago.

    If you were an independent game publisher, you had to figure out how to set up a web storefront, a content delivery network hosted in perpetuity, take payments, do multiplayer, add in-game chat, map every weird joystick and gamepad in the universe to your control scheme, achievements, friend lists… And every game developer had to do that independently because there was no public solution, really. The friction to enter the indie dev space was so much higher.

    Also, steam does not force you to use their store- you can generate steam keys and sell your game away from the steam platform. The only thing that they enforce is if you sell it for a lower price elsewhere, they’ll de-list your game. Which I think is reasonable.


  • Python is Spanish; a ton of people learned a bit in school and never picked it back up again. Places that speak it natively all have their own conventions because, even though the native languages were replaced by colonizers, a lot of the native languages patterns remained in place. Most places that speak it are super welcoming and stoked that you’re trying to learn.













  • I started using Python ~15 years ago. I didn’t go to school for CS.

    Compared to using literally anything else at the time as a beginner, pip was the best thing out there that I could finally understand for getting third party code to work with my stuff, without copy paste… on Windows.

    When I tried Linux, package managers and make were pretty cool for doing C/C++ work.

    Despite all that, us “regular” engineers were consigned to Windows.

    We either had to use VBA or a runtime that didn’t need to be installed.