“Palworld is now one of only seven games that have seen over 1 million concurrent players on Steam – the others include: PUBG (3.2 mil), Counter-Strike: Global Offensive (1.8 mil), Counter-Strike 2 (1.4 mil), Lost Ark (1.3 mil), Dota 2 (1.2 mil), and Cyberpunk 2077 (1 mil).”

  • specseaweed@lemmy.world
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    8 months ago

    Can’t help but feel like this is the market that exists for anything Pokémon adjacent because Pokémon has sucked ass for like a decade.

    • MysticKetchup@lemmy.world
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      8 months ago

      Off the top of my head we’ve had Digimon, Monster Hunter: Stories, Yo-Kai Watch, Dragon Quest Monsters, Cassette Beasts, TemTem, Ooblets and Monster Crown. The only one that really hit it pretty big was TemTem and it was nowhere near the success of this.

    • unexposedhazard@discuss.tchncs.de
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      8 months ago

      Its weird because except for the looks and taming mechanic it has nothing to do with pokemon. But yeah it probably helps to get people interested in the first place.

      • CosmoNova@lemmy.world
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        8 months ago

        I get that direct comparisons to Pokémon might seem too surface level to someone who has played both. But let’s not beat around the bush: People have been begging GameFreak for something like this for years now. And I don‘t mean the guns, but everything else, really. There‘s a reason so many Pokémon mods are made for these type of games anyway. Really, players couldn‘t have been more obvious about what they wanted all these years.

        • Pxtl@lemmy.ca
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          8 months ago

          Wasn’t there an official branded pokemon dotalike for a while? I mean, they tried the approach of “let’s make a conventional PC genre game but with Pokemon” and it didn’t stick.

          • CosmoNova@lemmy.world
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            8 months ago

            It was a lazy cash grab. They outsourced it to the same chinese company who‘ve made plenty mobile dota clones before. They dumbed down their usual game and slapped pokemon skins on it. It‘s a fairly awful game.

            Then there‘s PokemonGO which had a rough start quality vise. It was also outsourced but at the very least it was successful and different, though way too simplified for my taste. Of course I‘m one of those conservative gamers who don‘t want to point their camera at virtual things outside so I‘m a little biased I guess.

  • BetaDoggo_@lemmy.world
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    8 months ago

    This game gives me weird vibes. The studio already had 2 other games in early access before this one, both of which are seemingly abandoned or at a standstill development wise. The gameplay itself just kind of looks like a generic base building game but with Pokémon and guns. Most of the steam reviews are just making jokes about the knockoff elements, guns, animal cruelty, etc.

    I honestly can’t tell if this game is actually good or if it’s just a brief trend.

    • William@lemmy.world
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      8 months ago

      I’ve played it on PC Game Pass, and IMO, it’s mostly shock and hype. After a short while, it becomes the same thing over and over. Capture or kill a lot of pals to level up and improve your strength. Then do it again on new pals for more strength. The base stuff changes a little, but it’s still basically the same.

      • PoopMonster@lemmy.world
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        8 months ago

        This feels like new world and lost ark all over again. Huge hype while twitch bounties are up and then the player base will tank. Hopefully I’m wrong since it’s always nice to see small dev companies win.

        • isildun@sh.itjust.works
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          8 months ago

          Don’t worry, the devs have already won if the sales numbers are any indication.

          As far as winning the larger gaming community’s opinion, I think that will depend on how they handle updates and bug fixes for the game going forwards. As an example, the dedicated servers have a massive glitch that causes you to lose all your progress and it’s hard to tell what causes it. Personally, how they respond to that bug (or bugs of similar magnitude) is my litmus test for whether this game will stand the test of time or not.

      • Daxtron2@startrek.website
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        8 months ago

        When you boil down any game like that, they don’t sound very fun. It’s about the experience as a whole.

        • William@lemmy.world
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          8 months ago

          I guess I should put it in perspective by saying I like Clicker (incremental) games. The good ones, anyhow. Yeah, every game is a loop of the same general thing. It’s how to you iterate on that thing as the player progresses that makes it good or bad. There isn’t enough change here as the level goes up.

    • helenslunch@feddit.nl
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      8 months ago

      Most of the steam reviews are just making jokes about the knockoff elements, guns, animal cruelty, etc.

      Steam reviews are a joke.

    • Xtallll@lemmy.blahaj.zone
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      8 months ago

      They released a patch for craftopia Monday, Jan 2024, the then 3 patches in December and at least one a month before that. I wouldn’t call it abandoned.

  • HBK@lemmy.dbzer0.com
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    8 months ago

    I’ve got 14hrs played so far and I am enjoying it still. I am currently level 21 and have beaten the first story boss.

    TL;DR Jack of all trades, master of none, but does a good job of mixing things together. 8.5/10 so far.

    Palworld is kind of like fortnite imo: it didn’t invent the monster capturing, exploration, crafting, or building, but it is one of the first games to mix them and it doesn’t run like complete ass. The building is kind of basic, the exploration isn’t too in depth but there is always something going on( you can find fast travel beacons, area ‘boss’ monsters, story bosses, dungeons, and there are pokemon throughout all of this), the monsters have some variety but they all feel like a mix of different asset grabs, and the crafting is simple (BUT, you can use your monsters to craft for you and take care of your base).

    I’d say individually each of these things are rated 7/10 or 8/10, but when you put them all together it’s pretty great. The crafting and the base building are there, but I just come back, build some things up, and then the monsters do all that for me while I go back to exploring. Last week I went through and beat Raft and Palworld is a breath of fresh air: I’m not spending hours grinding resources and crafting shit, instead I’m wandering around finding new monsters and locations and I come back and stuff is built. The crafting and resource finding isn’t the entire game but it’s a nice accessory. Similar to fortnites building + battle Royale, I didn’t think monster capturing + base building would be that fun, but they have done a great job of mixing the 2. I find myself looking for certain monsters so that I can have them do certain tasks at base, and that’s a win-win in a way.

    The game is kind of janky in parts: I’ve had monsters fall through floors, some areas feel like they were ripped right out of other games (I swear some of the old, broken down churches look like they were stolen from elden ring), and the climbing mechanic isn’t fully polished, but unlike other early access games it runs pretty well so far performance wise. I’ve gotten so used to games like valheim, cyberpunk, and starfield where the game comes out and just runs like complete ass (30fps or less) for the first few weeks. Hell, we were playing Raft last week and our host told us to stop building the boat more b/c he was scared the game would crash. I’m not running Palworld like I ran CS:GO, but it feels like a steady 60fps+ at all times which is really great. As a counter to that though, hosting a dedicated server is okay at best so far. There is a memory leak that has the game go from taking 2-4gb of ram up to 8gb+. After 8gb gets used the computer I have hosting it tends to crash and then I have to manually turn it off and on again to get things going.

    In the end, I know I’m going to get my money’s worth out of it (30+ hrs), maybe even double that(we’ll see) and I’m happy with that. I’m not expecting this to be the next Skyrim/baldurs gate/fallout, I don’t expect to play this for thousands of hours non-stop, and that’s fine b/c there is other stuff out there I’d like to play anyways. Similar to Valheim (I have 58.2hrs of playtime as of writing this), I expect to play through palworld, shelve it, and if there are any updates in the future I might come back to it.

    • MonkderZweite@feddit.ch
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      8 months ago

      Valheim still has ~2 FPS on the 5700G (~ equivalent to GT 1030), while stuff like AC Valhalla, Satisfactory, runs well with low to medium graphics @3k.

    • HonorIsDead@lemmy.world
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      8 months ago

      Yeah this is one of those games you play for what it is now because chances are it’s about as finished as it will ever be.

    • Zahille7@lemmy.world
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      8 months ago

      Idk, it seems like the type of game that’ll have a small-midsize community after the initial hype dies down.

      After a year though, who knows.

    • CosmoNova@lemmy.world
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      8 months ago

      We might very well see Palworld plushies sitting between Minecraft Lego sets, Fortnite lunch boxes and Pokemon Amiibos in the game merch section of online shops 3 years from now. And we‘d just shrug it off as normal because it made it‘s way into gaming culture.

  • Pxtl@lemmy.ca
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    8 months ago

    On the one hand it’s kind of disgusting, but it’s also heartening: this is a studio that had done nothing but asset flips. Their artists didn’t even know what a rig was. They were completely out of their depth.

    And while the game is the most cynical thing I’ve ever seen, its creature designs are blatant mash-ups of Pokemon, and its media hype is absolutely bewildering and somewhat suspicious… but by all accounts it’s decently good fun and looks decent visually too.

    So, a studio with no idea what they were doing managed to poop out a moderately good game and smash it out of the park in terms of success.

    That should be heartening. That should say “maybe I can do it too” to all the hopeful indie devs out there. That should be a massive endorsement of the tooling that the industry has developed, that a completely unqualified group of guys can make a fun and successful online multiplayer action game.

  • ipodjockey@lemmy.world
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    8 months ago

    I don’t know, for some reason I find the addition of guns to this type of game upsetting. But I also want to try it… I don’t know.

    • Caboose12000@lemmy.world
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      8 months ago

      i played for about 3 hours, and afaik you don’t have to make/use the guns. pals don’t even have death animations they just get anime KO swirly eyes and you get whatever their drops are in your inventory, so you could even easily convince yourself youre just knocking them out like in Pokemon.

      IMO the only reason not to buy it is the lack of depth beyond being a base-building survival game. I thought there would be some big story and grand questline, but nope. youre just dropped in the world and guided through base building and pal catching.

        • CancerMancer@sh.itjust.works
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          8 months ago

          There is a simple lore you can get from reading item descriptions and talking to the few peaceful humans you find, but otherwise no real story.

          If you want a survival crafting game with story, keep your eyes open for Enshrouded or Nightingale.

    • Neato@ttrpg.network
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      8 months ago

      I’m at the spear and bow stage and it barely feels like weapons. When you “kill” a pal, they just get X.X eyes and fall over. We’ll see how it feels when the butchering starts.

    • Alteon@lemmy.world
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      8 months ago

      Me and my wife played Ark, and this is like Ark…but better. It’s everything that I wish Ark was and everything I wish Pokemon was. It’s a fantastic starting point, and I’m really hoping they put some love into it.