My main thought: the gameplay relies on the mission board. It is on one hand a nice idea to have an expandable product, but on the other if the game is supposed to resemble a Shadowrun RPG session so much, why not just play the RPG?

It could be a good testing ground for creating some simpler rules. Or another rules & power creep bog as with main rules and additional books.

As long as CGL doesn’t “argle bargle” again, of course.
But maybe it could scratch the itch on evenings when for some reason you can’t play?

Yeah, I’m conflicted

  • brennor@kbin.social
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    2 years ago

    Takedown feels more tactical to me than Sprawl Ops. There is a little bit of overlap with Sprawl Ops, but that game puts you more in the role of a fixer as opposed to a runner – at least it feels that way to me. Takedown feels a bit closer to RPG with minis on a map to me.