- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
You should only pay full price if the release quality is great. And even then, there’s a reason why #patientgamers is a trend. You save on hardware cost, game cost & get better quality games with extra post release content
YSK https://isthereanydeal.com/ lets you create a waitlist, set a price you’re willing to pay for each game, and notifies you when its on sale for ≤ that amount.
It’s great that you can also set which stores to filter from, I have set so it’ll only show me deals from Steam and sites with Steam keys.
I mean, yah… When Steam puts damn near every game in existence on sale like 4 times a year like clockwork, they know damn well they’re setting up a habit/tradition in their consumer base that they can use to control the broader industry.
They’re big enough to survive with sheer volume on smaller margins for most of their revenues, and occasionally getting full ticket price from someone impatient or using their parents money.
Any upstart competitors will have a much harder time of it.
Last thing I paid full price was Cities Skylines 2, even the first time I preordered because I loved the first game so much. 2 days before launch I read the first tests, came back to my mind, canceled my preorder and it’s probably been one of my best gaming related decisions. Invested a fraction of the money on Factorio instead and didn’t look back for a second.
Invested a fraction of the money on Factorio instead and didn’t look back for a second.
Because you don’t have time to, because you’re optimizing your factory, right?
Except for very rare occasions (Remmant 2 comes to mind) I very rarely pay more than €20 for a game. I think that is a fair price, both for indies, which will sell less copies but are also smaller teams and for AAA, which are larger teams but also sell much more copies. Anything beyond €20 is a premium if you are not willing to wait.
Also for me it was remnant 2 and elden rings recently. Both of them like a month after release, just to make sure they were good games and fairly free of bugs.
Oh I also buy physical copies of all the Marios and zeldas for the switch, I like them and those rarely drop price.
That’s important too, wait for reviews just in case it is a flop or it full of bugs.
For most games that’s far below the value IMO
I think $1 per hour of gameplay is ideal (if the gameplay is good, of course) and I get way more than 20 hours of most games I buy
That doesn’t surprise me. I can only think of a couple games I bought at or near full price. One was a game that was priced fairly recently at $30(usd) msrp and I think I got it for $3 off and the other was at $60. Otherwise I generally wait. If developers want to raise msrp prices to $70, most will still wait, but will end up paying $3 to $6 probably on average more. When you consider inflation over the years it is surprising they don’t already have a much higher price.
Especially since publishers refuse to price their games regionally, I ain’t paying 350 BRL for ANYTHING, SEGA…
That’s it? The article seems to end abruptly, anyway, I’d bet it works for publishers and most of the revenue comes from those who bought the game at full price
That many huh?
i think this is the way it is on every platform, not just pc. the last games i bought at full price were god of war ragnarok, and before that rdr2
Praise be to St. Gaben, our Lord and Saviour!
I preorder Pokemon games so end up paying full price. Playing along with the hype farm online helps the experience.
Otherwise yeah. Why pay 60+ for a recent game when I can spend hours enjoying a $5 title from ten years ago?
I think the only games I paid full price for this year are BG3, and Jedi Survivor. And I bought a ton of games this year.