• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 个月前

    Publishing cut. Not digital store fronts. That’s likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher’s demands.

    • Aurenkin@sh.itjust.works
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      10 个月前

      Fair enough, doesn’t feel like an apples to apples comparison to me but still an interesting point of reference.