• HiddenLayer5@lemmy.ml
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    11 months ago

    suck is forever

    Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.

    Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

    • helenslunch@feddit.nl
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      11 months ago

      Why is the consumer just expected to roll over and take it

      They’re expected to do it because that’s exactly what they do, every time.

      • R0cket_M00se@lemmy.world
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        11 months ago

        Exactly, when you buy a shit product you should learn not to do the same thing. People are still out here buying crap and complaining on the internet where the money having developers couldn’t give less of a fuck.

        • SaakoPaahtaa@lemmy.world
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          11 months ago

          And the same goes for microtransactions, devs put them in because gamers buy the everliving fuck out of them.

    • RedWeasel@lemmy.world
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      11 months ago

      CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

      Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

      • slaacaa@lemmy.world
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        11 months ago

        It’s not about unknown issues on the dev side, it’s about greed. CDPR wanted to release for Xmas when the large playerbase of the prev gen consoles was still relevant, so they happily pushed marketing and lied to take people’s money, hoping they can pay exec bonuses and fund future development from that.

        Sony had to pull the game from the online store, as it was barely playable. One good question of course why Sony would let it even be there without testing, but of course major companies are trusted to QA themselves, and not release a broken game - luckily this seems to work most of the time.

    • SuperDuper@lemmy.world
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      11 months ago

      Because people will pre-order games to the point that it’s made a healthy profit even before it’s even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

    • shiveyarbles@beehaw.org
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      10 months ago

      It’s because that’s how capitalism works. If you keep buying stuff from the same source without due diligence, you can’t be surprised when you get stuck with another sucky game.

      The only incentive to spend resources on fixing a game is to preserve reputation for future games.