• Riskable@programming.dev
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    8 days ago

    Give us a standalone VR headset that runs SteamOS and the world of VR will change overnight. Meta will instantly become a minor player!

    • sugar_in_your_tea@sh.itjust.works
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      8 days ago

      Yeah, I’d probably buy that if it was reasonably priced (<$1k). I’m currently hesitating because the Valve Index is $1k, and I’d still need to upgrade my GPU.

      Honestly, if they can release a non-standalone VR headset for <$500, I’ll probably get it.

  • commander@lemmy.world
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    8 days ago

    That’ll be nice. A lot of branding options there. Powered by SteamOS, that’ll be nice for knowing that all the devices drivers have Linux support

    Steam Included, easiest win for manufacturers. Steam Deck is pretty much an older generation AMD laptop. Slapping Steam Included should be viable for most new laptops these days

    Steam Compatible, hardware shipped with approved controller inputs. I guess Android TV boxes shipped with a gamepad for Steam Link or GeForce Now

    Steam Link Compatible, that’s practically any computing device with a WiFi card or Ethernet these days. I guess anything that doesn’t have a gamepad included

    • SpaghettiYeti@lemmy.world
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      8 days ago

      I made my own steam deck (ish) with steam link, a 6 year old used tablet, and a gamesir 8+ controller. In fact, it’s better. But of course you need the hardware to stream that, but for at-home couch gaming while the wife is watching stuff, it’s amazing. Portability is iffy because internet.

  • narc0tic_bird@lemm.ee
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    8 days ago

    With recent SteamOS release notes mentioning the ASUS ROG Ally, I think the writing’s on the wall that we’ll see a version of the Ally with SteamOS preinstalled soon.

    • hellofriend@lemmy.world
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      8 days ago

      Better than having Win on it. Anyway, it’s a smart move. Cap more userbase in the high-end market while still providing a low-end option yourself.

    • theshatterstone54@feddit.uk
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      7 days ago

      It still reminds me of how it took me about a decade to finally realise the connection between steam (as a gaseous substance), Steam (the platform), valve (as in that rotating thing to release pressure) Valve (the corporation), steampowered (the domain name) and steam-powered (as in a steam engine).

      • SkaveRat@discuss.tchncs.de
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        6 days ago

        The logo of steam is the crankshaft of a steam engine

        The old steam consoles were called “steam machines” with the “piston” being one of them

        The distribution system is called “steam pipe”

        I’m sure I’ve forgotten some of their puns

        Edit: Ah. There’s also “Steam Cloud” of course

  • Blue@lemmy.world
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    8 days ago

    Wishing SteamOS 3.0 releases before Windows 10 end of life in October 2025.

      • DarkSirrush@lemmy.ca
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        8 days ago

        Fortunately, those games aren’t worth playing unless you are already addicted to them.

  • Scolding7300@lemmy.world
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    8 days ago

    This is great news!

    What’s the biggest benefit of linux fof handheld devices? Less cumbersome for the developers and practically perpetual security updates? Asking because there are ones that run on Windows.

    • dodos@lemmy.world
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      7 days ago

      That, and it’s easier to make a unified experience. Windows handhelds are notoriously difficult to use due to ui issues. I believe windows handelds tend to have a designated launcher designed for the device input, but it can’t integrate well since you are still stuck with explorer.exe

  • MajorHavoc@programming.dev
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    8 days ago

    I’m excited for this because I want a pocket sized device that runs just the lightweight fraction of my Steam Library.

    Or literally just Rogue Legacy 2 and Monster Train would be fine, actually.

    • Euphoma@lemmy.ml
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      7 days ago

      Yes. It uses basestation 2.0s which use slightly different technology than basestation 1.0. Basestation 2.0 devices like index, vive trackers and tundra trackers have backwards compatability with the 1.0 basestations but you cant use og vive and other 1.0 devices with basestation 2.0