Devs just posted info about a new update, its about 67 MB
Change Log
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Fixed rocket launcher ammo desync when unit gets killed while reloading
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Fixed human unit state desync after unsuccessful boarding of vehicle
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Fixed Mosin M39 normals
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Fixed Sdkfz250a_11 missing 1st person view
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Fixed ables for vehicle windows
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Fixed damage_process_pierce for AT Rifles (order listed is important)
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Fixed randomized crew_shock time so that it would not add a small amount of time when shock time should be 0
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Fixed a couple of fallen_tree entities to break when contacted by cars and armored cars
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Fixed some normal map issues with the tiles ground texture
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Fixed wood_bridge_205 material
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Fixed localization redefinitions
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Fixed total tank crew count for T50_fin in MP
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Fixed T50 and T50_fin having 1 crewmen leave when spotting enemy
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Fixed obstacles class for several _industry/environment entities
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Fixed crash related to test mission file in 2v2_tikhvin map folder
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Fixed pathing around cliffs on MP Jarven, Reka and Karvola
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Updated overhead squad icons for vehicles
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Updated log bridge textures and added winter texmod
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Updated yellow band to icon above humans carrying Soviet HE rifle grenade (Same icon as AT rifles)
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Updated flag_stick to be destructible
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Updated crew of cars/trucks to be targetable test before only gunners were targetable
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Updated german soldiers with k98_grenade_launcher to have it in hand and spawn and it comes preloaded with HEAT shell instead of HE
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Updated conquest scripts to use bot spawn points for logics
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Increased accuracy for light mortars
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Increased zeroing accuracy for all mortars by ~%10 after multiple shots
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Reduced turn radius for tanks so AI will stop and neutral turn less often
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Reduced cost of terrain type in pathing formula so units can leave roads more often