If you’re a #gamedev working with #pixelart artstyle, and looking for an engine to use, maybe after all the #unity debacle? Then I can suggest my own.
- Written in D (quite similar to C#, save for the underlying framework).
- Pixel-perfect graphics, no “pixel misalignment” due to mismatched assets. - Retro-inspired GUI.
- Unicode text rendering from real bitmap fonts.
- Built-in palette-swap effects, real-time color lookup.
- Relatively low overhead and footprint (3-5MB executable files).
- Software synthesizers for audio, one even has some feline-looking sine wave.
- No per-install monetization BS, instead you can support me via either Patreon (https://patreon.com/ShapeshiftingLizard) or Ko-Fi (https://ko-fi.com/shapeshiftinglizard)
- Fully #opensource, you can both check what’s under the hood, or even completely modify the code for your own liking.
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