Quality of items in the expansion!

  • JonC@programming.dev
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    1 year ago

    Mixed feelings about this one.

    On the one hand, it looks like an interesting game mechanic and I can see it being fun to chase some legendary gear.

    On the other, it all feels a bit Fortnite-esque, especially with the names they currently have.

    The graphics look really awkward too. All those legendary inserters don’t look at all good IMO.

    The naming and graphics are presumably easier to change than the core mechanics, so hopefully things will evolve a little there before the final release.

    • V0lD@lemmy.world
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      1 year ago

      The names and colours of the different rarities are quite standard and way older than fortnite

      I’m more worried about quintupling my inventory clutter, and ratios getting out of wack if you’re not keeping a close watch

  • ShranTheWaterPoloFan@startrek.website
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    1 year ago

    I initially hated the idea, but if it’s possible to hit crazy benchmarks without trains then it gives a new way of reaching mega base.

    Also it can limit the reliance on blueprints. There is something satisfying about pasting a big block, but it gets repetitive when you are pasting your 8th green circuit block.

  • Sibbo@sopuli.xyz
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    1 year ago

    I am happy that you can avoid quality. While this seems to be a great feature, having two or three different kinds of each item occupy separate inventory spaces would surely make the game a lot more complicated for less experienced players. I do see using it myself though, but I feel like I would need a really mature base before I try anything more than equipment.

    What I didn’t get: do miners also produce higher quality ores when loaded with quality modules? And smelters?